So Jimmy (or Nicolas), do you have any tips for the AI?
I'm trying to rebuild some games just for fun.
That's too general a question. You may want to contact me directly.
I think I wrote an article about the AI somewhere. On Boardgamegeek or in this forum maybe. Very general.
I know it's very general.
I'm new to explicitly creating some AI, but I know some general things about math, physics, informatics, statistics, web development, computer achitectures, administration and model building as I studied math, went over to physics for a short time and now cumulated in computational science where I'm currently writing my Master's thesis.
Furthermore, I'm interested in such things for a long time and started programming 25 years ago at the age of 8 and stick to the computer since then.
So I'll give it a try.
Maybe you could give me some general hints about common errors or good practice. Or some clue about promising strategies.
I'm sure I'll run into some errors and will learn from them but it might be more motivating if I can ask some luminary. So may I ask you even beyond the end of Happy Meeple? I'm not angry if you deny but I would appreciate.
Last but not least in my wish list: As you created Raging Bulls, may I use your concept for non commercial use? Just your concept, no graphics, sounds or anything.
When I have enough time, I'd like to recreate something looking partly similar (well, I'm no graphics guy...) to raging bulls for the people here who liked it.