Technical problems could be solved (what's the matter?), monetary might be solved as well...
Killing Happy Meeple kills a part of the soul of most of the players here.
And yes, this 2000-like design is the most important thing. Happy Meeple is neat, calm and cozy. And you can play alone if you want.
Everything is remarkably attuned and elaborate, just the right portion of everything.
One quasi sees the efforts made and the detailed work done.
Maybe a handful additional games and a little change in monetarization (which is, at the moment, very player-friendly and fits into the whole masterpiece of detailed construction).
With respect to some graphical issues I must admit, I'm also no design guy. Most of my own webpages look notably more angular and spare then Happy Meeple does. Its design looks appropriate and professional.