Obviously, for games like Finito, players tend to need less time to think, but other games will require much more time to contemplate.
The web is fixing a time control of 2 min each turn for every game, which could be quite frustrating for some games.
So I suppose that the suggestion should be re-calculated for each game:
- Fixed time per player for the whole game (6-10 minutes default) -> Fixed time per player for each game , depend on the food spent to create a table (e.g: finito: 4 min, hanamikoji and lost cities: 6 min, cartographer: 11 min ...)
- Fixed time per player with additional time per move (e.g. 3 minutes per game and first 15 seconds per move are 'free') -> For example, in chess, the setting 5 min + 3 sec/move is used in many online website, however this option also need to be adjusted for each game. I would suggest all the games can be set into X min + X*10 sec/move, where X is the amount of food spent to create a table.
- Shorter fixed time per move (e.g. 30 secs or 1 minute) with a small reserve for the whole game to avoid time outs -> I like this idea most. For example, in game like Stratego, each player has 2 clocks: clock A has 5 min and clock B has 30 sec. After each turn: clock B always resets to 30 sec, if the player uses more time than that, he will use the time on clock A. The player will lose if he used up all the time in clock A. Again, I would suggest clock A=X min and clock B = X*10 sec , where X is the amount of food spent to create a table.
If we applied this rule, some games might need to reduce the food cost. For example, I don't think migrator need 7 minute per player.