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« on: 18/01/22, 09:12am »
I have an alternate view of this.
If someone much prefers fast playing games, (for most games) there already exists a solution.
Play with bots. They play extremely fast.
When a human plays, many things might interfere with their ability to play quickly. Maybe they got a phone call. Maybe a pot came to a boil in the kitchen. Maybe their cat or dog just knocked over something that must be attended to. Maybe they had to go to the bathroom. Maybe food was just delivered - or a package had to be signed for. Maybe a child or other family member needed attending. There are probably many, many other things that can interfere with the ability to play quickly.
My point is - humans are not bots.
Life is happens around us that is not visible to an online opponent.
Any time we play with a human opponent we have to accept the fact that they might not play as quickly as we would prefer. As things stand now, if someone absolutely must have a fast playing opponent, then they should take a bot as an opponent.
I don't know how difficult it would be from a structural point of view, but another alternative might be for the site to be redesigned to allow different kinds of human games. When setting up a table, a person could chose to have games that started with a variety of time settings - such as choosing to have a game with 1 min, 2 min or 3 minute limits on time settings for turns.
I suspect this might be a monumental restructuring of the site. So I don't know if this would be a realistic possibility.
For the mean time, if slow turns are upsetting, just choose to play with a bot.