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(Play as guest)
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Casual gaming
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Board gaming
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Casual board gaming
Casual gaming
There are hundreds of millions of persons that play daily on their computer. Most of the time, they play for short periods of time and the games they practice are easy to understand, simple to play.
One major complaint usually made about casual gaming is that it has very little value in terms of gameplay. More often than not, it is not important whether the user plays well or not, he will always progress, through what is usually called experience. Good play is not rewarded at all.
Another issue is that companies offering these games have a bad reputation for aggressive marketing. One important way of making progress in their games is to invite friends. Consequently, players invite their friends more than is reasonnable. It is not rare that a player notifies his friends several times a day about the progress he made.
(Modern) board gaming
A bit of history: a few decades ago, most board games were of the “roll and move” type: the player rolled adice, took his pawn, moved it x squares forward and did the action corresponding to the square that he had reached.
Fortunately, board games have evolved since then and there is an incredible amount of diversity and quality among those that are published today.
Modern board games are called euro-games or German-style games. Germany has always been a big market for family games and not surprisingly this is where the overall quality has started to raise. Over time, these good games have spread all over the world and although there is still a big difference between the European market and the US market, one cannot argue that German-style games have influenced the whole industry.
Ethical casual board gaming
We do not believe that casual gamers should have no choice but to play bad games. That is why we are now offering them a chance to play a selection of great modern board games.
We hate aggressive marketing. We do not want to flood social networks with invitations. We hate spam.
We believe that the quality of our games is the best publicity.